Buried Secrets

Personnel

The head of Personnel is responsible for the selection, training, and health of the crew.

Duties

Assign agents to missions. Choose the agents and squads to assign to a mission based on availability and mission requirements. If there’s a Controller present, they’re the agent in charge. Otherwise, you say who is in charge.

Track cohorts. Between missions, track the squads, experts, and agents. Mark losses, stress, wounds, and promotions. Name squad members as required. In a pen-and-paper game, you should also manage the character sheets.

Ensure agents advance. Make sure the group remembers to mark xp at the end of a session.

Brief (mission start)

Who is going on the primary mission? Pull out the playbooks and distribute. Follow whatever method your group has for deciding who is playing which character, but if there’s a disagreement or tie you have final say.

Who is going on the secondary mission? Assign up to two agents and one squad unless the GM gives you other guidance.

Assemble the engagement dice. The agent in charge will make the primary engagement roll. You will make the secondary engagement roll.

Debrief (mission end)